home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Games of Daze
/
Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
/
x2ftp
/
msdos
/
docs
/
ms_arcad
/
arc2_3.chp
< prev
next >
Wrap
Text File
|
1993-06-15
|
936b
|
26 lines
%
#EF
#T15,1,Chapter 2 Computer Video Systems Pg. 16
#HS,1,4,80,25,11,1
#C4,R5
~Y~I
~W~IRunning On Most Adaptors~Y~I
If you're going to make your games portable across all adaptors, you can
realistically only use ~M~Ifour colors ~Y~Ion the screen at a time. Many game
companies sell separate versions of their games for the different adaptors.
Typically they offer one release for the CGA and another for EGA/VGA
adaptors. ~G~IUsers don't seem to mind this, ~Y~Iso there's no reason why you
can't use this same approach yourself.
#WN
Since the CGA is dying out, some companies have stopped supporting it
altogether. That is a valid option for anyone producing software nowadays,
especially for graphics-oriented software.
#WN
~KBefore we get into the basics of animation, it helps to understand how to
use color. This is what we'll discuss in the next chapter.~k
#WP
#X